DarkAngelØne

DarkAngelØne è un artista che lavora con le GIF animate. Anche se lui stesso, con una certa umiltà, afferma

Some people call me an artist, I say I’m just a guy who likes to play with photos

ottiene dei risultati sorprendenti. Cliccate l’immagine qui sotto per vedere l’animazione (datele il tempo di caricarsi: una GIF animata è composta da molte immagini e questa, in totale, è 2.5 Mb) e guardate.

Ne trovate altre qui.

nayral-ro

Un altro lavoro di ::vtol::

The orchestra consists of 12 robotic manipulators of various designs, each of which is equipped with a sound-transmitting speaker. The manipulators, combined together, form a single multi-channel electronic sound orchestra. Due to constant displacement speakers in space, changing direction of the sound and the algorithms for generating compositions, the orchestra creates a dynamic soundscape. In order to interact with the orchestra, controller Leap Motion is used, that allows to control robots and sound by simple hands gestures in the air – similarly to conducting an orchestra.

The project is based on the idea of a combination of modern music, computer, interactive and robotic concepts and approaches for the creation of works of art. In many ways, it is inspired by well-known works that were presented in the recent past, such as Pendulum Choir (2011) and Mendelssohn Effektorium (2013). However, Nayral Ro is different from these projects in many ways. Its algorithmic system, in which sound and musical composition are being produced, is real time, and the acoustic environment also changes simultaneously with the process of creating the musical piece. Also, the whole process is completely subordinated by the “conductor”, so this a role is similar to such of a composer, performer and operator at the same time.

Creation of more sophisticated versions, more subtly revealing the potential of Leap Motion for tuning to the movement and changes in sound, is being planned for the future development.

Metaphase Sound Machine

Questa splendida e inusuale macchina sonora è stata progettata e costruita dal media-artist russo Dmitry Morozov (aka ::vtol::).

The Metaphase Sound Machine is a kind of homage to the ideas of the American physicist Nick Herbert who in the 1970s has created both Metaphase Typewriter and Quantum Metaphone (a speech synthesizer). These were some of the first attempts to put the phenomenon of quantum entanglement in practice and one of the first steps towards the creation of a quantum computer. The experimental devices, however, had not confirmed theoretical research, and Herbert’s obsession with metaphysics resulted in the publication of several of his works on the metaphysical in quantum physics, that have led to a serious loss of interest to the ideas of quantum communication. One day, in a course of his experiments, Herbert has hacked into an university computer trying to establish a contact with the spirit of illusionist Harry Houdini at the day of the centenary of his birth.

In his device Herbert in order to achieve a quantum entangled state used as a source radioactive thallium, which was controlled by the Geiger radiation counter. The time interval between pulses was chosen as conversion code. Several psychics had participated in the experiments. They tried to influence the endless stream of random anagrams arising from a typewriter or cause “the ghost voice” to be heard out of metaphone. Scientists also have conducted sessions to bring about the “spirit” of a colleague who had recently died, and who knew about this typewriter. In 1985 Herbert wrote a book about metaphysical in physics. In general, his invention and articles quite severely compromised the ideas of quantum communication in the eyes of potential researchers and by the end of the XX century no any substantial progress in this direction was observed.

The Metaphase Sound Machine is an object with 6 rotating disks. Each of the discs is equipped with acoustic sound source (a speaker) and a microphone. Each of the microphones is connected via computer and the rotary axis to the speakers on the disks. Also in the center of installation a Geiger-Mueller counter is set, that detects ionizing radiation in the surrounding area. The intervals between these particles influence rotation velocity of each of the disks. Essentially the object is an audio- and kinetic installation in which a sound is synthesized based on feedbacks, produced by microphones and speakers on rotating discs. Feedback whistles are used as triggers for more complex sound synthesis. Additional harmonic signal processing, as well as the volatility of the dynamic system, lead to the endless variations of sound. The form of the object refers to the generally accepted symbolic notation of quantum entanglement as a biphoton – crossing discs of the orbits.

Dmitry Morozov

Un altro video sullo stesso soggetto.

::vtol::

Osmo

Osmo è un ambiente costituito da una grande sfera (9 metri) gonfiabile in materiale sintetico leggero. Al suo interno è illuminata da raggi laser che simulano le stelle allo scopo di creare un ambiente isolato dall’esterno, apparentemente enorme perché il materiale è una pellicola in parte riflettente.

Ideato da Loop.pH, un laboratorio sperimentale londinese che lavora nell’area del design, dell’architettura e delle scienze che peraltro ha fatto varie installazioni interessanti, come si può vedere qui.

 

Treatise da Tempo Reale Electroacoustic Ensemble

Tempo Reale Festival 2012
RUMORE ROSA Il paesaggio delle voci

MUSICA COMUNISTA
Salvatore Miele, coordinamento e live electronics
Francesco Casciaro, oggetti sensibili e live electronics
Daniela Cattivelli, campionatore e live electronics
Andrea Gozzi, chitarra elettrica e live electronics
Damiano Meaccii, regia del suono

Cornelius Cardew
Treatise, per ensemble elettroacustico
(prima esecuzione a Firenze)

Edgar Froese (1944-2015)

Edgar Froese è morto a Vienna il 20 Gennaio, ma l’annuncio è stato dato solo il 23.

Unico membro stabile dei Tangerine Dream e a tratti anche unico membro tout court, nel senso che numerose pubblicazioni uscite a nome Tangerine Dream sono in realtà lavori solisti di Froese stesso, è stato l’ispiratore delle sonorità più sperimentali del gruppo, quelle dei primi album legati alla cosiddetta Kosmische Musik degli anni ’70, ispirata da un lato alla psichedelia e dall’altro alla musica minimale e alle composizioni strumentali del Ligeti degli anni ’60 da cui i primi Tangerine Dream pescavano a piene mani.

Tangerine Dream Tangerine Dream 1974 Bordeaux

Pixel

Un altra performance in cui la grafica computerizzata crea un ambiente virtuale con cui i danzatori interagiscono. Come spesso accade in questi casi, imho la musica lascia un po’ a desiderare, ma la parte grafica e l’interazione sono ben studiate, con alcune belle idee.

“Pixel”
Dance show – created in 2014

Pixel is a dance show for 11 dancers in a virtual and living visual environement. A work on illusion combining energy and poetry, fiction and technical achievement, hip hop and circus. A show at the crossroads of arts and at the crossroads of Adrien M / Claire B’s and Mourad Merzouki’s universes.

Artistic Direction and Choreography: Mourad Merzouki
Composed by Mourad Merzouki & Adrien M / Claire B
Digital Design: Adrien Mondot & Claire Bardainne
Music: Armand Amar
Produced by CCN de Créteil et du Val-de-Marne / Compagnie Käfig

This video is a cut of extracts from the actual show shot during the last day of creation on November the 14th 2014. Shooting and editing : Adrien M / Claire B.
Premiered at Maison des Arts de Créteil on November the 15th 2014. Duration of the show : 1h10.

The Adrien M / Claire B Company has been acting in the fields of the digital arts and performing arts since 2004. They create many forms of art, from stage performances to exhibitions combining real and virtual worlds with IT tools that were developed and customised specifically for them. They place the human body at the heart of technological and artistic challenges and adapt today’s technological tools to create a timeless poetry through a visual language based on playing and enjoyment, which breeds imagination. The projects are carried out by Adrien Mondot and Claire Bardainne. The company operates as a research and creativity workshop based out of Presqu’île in Lyon.

Password 123456

Recentemente SplashData, una organizzazione che si occupa di sicurezza, ha pubblicato l’elenco delle password più utilizzate nel 2014. Questa classifica viene stilata analizzando i file pubblicati in seguito a massicci attacchi cracker che coinvolgono grandi organizzazioni con milioni di utenti.

Ecco le prime 25 password che, sempre secondo SplashData, costituiscono, da sole, il 2.2% delle pw, con a lato una cloud realizzata da Mark Burnett che esprime in forma grafica la frequenza delle prime 500 pw:

Rank Password Change from 2013
1 123456 No Change
2 password No Change
3 12345 Up 17
4 12345678 Down 1
5 qwerty Down 1
6 123456789 No Change
7 1234 Up 9
8 baseball New
9 dragon New
10 football New
11 1234567 Down 4
12 monkey Up 5
13 letmein Up 1
14 abc123 Down 9
15 111111 Down 8
16 mustang New
17 access New
18 shadow Unchanged
19 master New
20 michael New
21 superman New
22 696969 New
23 123123 Down 12
24 batman New
25 trustno1 Down 1
pwcloud 2014

Interessante notare come gli utenti insistano nel farsi del male: la maggior parte delle pw continuano ad essere quelle ormai abusate da anni con le famosissime “123456” e “password” ai primi due posti. Su 25, solo 11 sono nuove rispetto all’anno precedente e corrispondono a nomi di sport, star o supereroi (michael è Jordan).

Interessante anche l’ossimoro “trustno1” (non fidarti di nessuno) al 25° posto (oltretutto è la pw di Fox Mulder in X-Files).

Notare che, secondo uno studio del 2011 di Mark Burnett, la pw del 30% degli utenti è compresa fra le prime 10000 in termini di frequenza d’uso. Quindi, statisticamente, insistendo su un account fino a fare 10000 tentativi, una volta su 3.3 si entra. Diecimila tentativi sembrano molti, ma, ovviamente, non si fanno manualmente, ma via software, con programmi automatici che si collegano via proxy cambiando ogni volta l’IP.

Per darvi un’idea di come stanno le cose nella realtà, prendiamo questo blog (proprio questo che state leggendo), che non è nemmeno così famoso. Dal 1/11/2014 a oggi io mi sono loggato circa una volta al giorno, cioè più o meno 80 volte. Nello stesso periodo, i tentativi di accesso, fortunatamente falliti, sono stati 61777 (sessantunmilasettecentosettantasette) cioè circa 770 al giorno, 32 ogni ora, mediamente 1 ogni 2 minuti.

In questo modo si possono fare 10000 tentativi in circa 13 giorni. Ma il cracker intelligente non fa così. Generalmente, inizia facendo un migliaio di accessi molto rapidamente (circa 4/5 al secondo) tentando le 1000 pw più comuni in circa 4 minuti. Se così non entra, significa che l’amministratore non è totalmente idiota. Il sito scende di priorità e la frequenza dei tentativi si abbassa diventando più sporadica via via che si si è costretti a tentare pw sempre meno comuni, fino ad arrivare a qualche tentativo ogni ora (per esempio, c’è uno che ormai è alla frutta e fa solo 5 tentativi ogni 4 ore). Naturalmente il tutto è gestito da un software e il cracker deve solo preoccuparsi di rifornire il programma con gli URL di siti su cui tentare.

Buon divertimento 😛

RAM: Reactor for Awareness in Motion

Yamaguchi Center for Arts and Media (YCAM) has played an active role in cultivating creative and research environments to support the art & technology of the next generation. Since 2011, we have carried out “Reactor for Awareness in Motion (RAM)”, a research project for developing tool for dance creation and education, with Yoko Ando, a dancer from The Forsythe Company, a leading contemporary dance company and programmers from Japan and the US. Professionals in dance and technology shared an innovative concept in dance and developed it in the form of a physical tool and workshop. It is a revolutionary project in the sense that the technology is not only for theatrical effect, but also to embody one of the very natures of dance and communicate it with the world. What we witness is a technological inquiry into the nature of dance. Customized based on the perspectives of the dancer, the digital tool writes a new chapter in the history of experience in dance and technology.

RAM Dance Toolkit is a C++ creative coding toolkit to create environments for dancers. This toolkit contains a GUI and functions to access, recognize, and process motion data to support creation of various environmental conditions (called “scene”) and gives real time feedbacks to dancers using code in an easy way.
MOTIONER is the inertial motion capture system developed for RAM. The computer captures the dancer’s movements via 18 sensors attached to the dancer’s body. In general, motion capture systems are very expensive and very accurate, or very cheap and very inaccurate. To address this problem we designed one which is relatively low in cost and fairly accurate.

 

RAM and MOTIONER are licensed under Creative Common and can be downloaded from this page.

Resonant Architecture

ARCHITECTURE AS AN INSTRUMENT
VIDEO DOCUMENTARIES ABOUT ARCHITECTURAL SPACES SET INTO VIBRATION

Since 2006, the Art of Failure collective has been sending bass frequencies into remarkable architectural structures. These experiences establish a dialog between architecture, the structures’ spatial components, and their geographic context – revealing building’s specific acoustic and vibrating qualities.

A projet by: Art of Failure
Art direction: Nicolas Maigret
Conception: Nicolas Maigret, Jeremy Gravayat, Nicolas Montgermont
Video / editing: Jérémy Gravayat
Sound recordings / Mixing: Yann Leguay
Sound installations: Nicolas Maigret, Nicolas Montgermont
Supports: Arcadi, Cnc Dicream, Cnap, Futur En Seine, Ville De Clichy – Production: Ososphere, Seconde Nature, Sonic Protest, Ars Longa, Gaite Lyrique

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