Winter Leaves

Winter Leaves is an investigation into the relationships between harmony and timbre.

The basic technique is to build sounds whose spectra have a harmonic value. One of the ways to achieve this is to create sounds whose spectral components have chordal relationships.
In fact, Winter Leaves is based on 3 sounds, each made up of 5 sinusoids whose frequencies have a fixed musical interval between them. All sounds are built on the same root (47.5 Hz, about G). The other 4 components have ratios of 2 (8ve) in the first sound, of 2.24 (major 9th) in the second and 2.8856 (non-tempered interval corresponding to an increasing 11th) in the third.
The 3 basic sounds, therefore, have the following sinusoidal components:

  • Ratio 2 -> 47.5, 95, 190, 380, 760 (overlapped 8ve)
  • Ratio 2.24 -> 47.5, 106.4, 238.3, 533.9, 1195.9 (overlapped 9th)
  • Ratio 2.8856 -> 47.5, 137.1, 395.5, 1141.3, 3293.4 (overlapped 11th+).

Of course spectra like this have both a tonal and a harmonic value. In the first spectrum the sound is a perfect consonance, in the second is a temperated dissonance and in the third with a non-tempered sound.

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Wires

wires sonogram

The Wires basic idea is working with large sound masses evolving and changing through the time like a complex flux. Each mass is composed by a great number of single sounds (from 10 to 300, average is 50 to 100) that can seldom be perceived as “notes”.
So the way the mass “sounds” depends on parameters like frequency range, density, durations, attack time and spectra of composing sounds in a sort of granular micro-polyphony.
I composed Wires defining the masses evolution at high level by means of tendency masks, using the first version of my computer assisted composition system, called ALGEN to generate the low level instructions controlling the single sounds that has been synthesized by a simple FM algorithm.
Wires was realized at the “Centro di Sonologia Computazionale” (CSC – University of Padova) using the MUSIC360 software for digital sound synthesis.

V’ger

Click here to listen.
Note: This is a compressed stereo reduction from original quad – MP3 256 bps – Dur 7’30”


This piece was composed for the International Year of Astronomy (2009) and for the “Music and Astronomy” conference organized by the Bonporti Conservatory of Trento and Riva del Garda.

In the first Star Trek movie, V’ger (pron. Vyger) is the name given by the Borg to a fictional Voyager 6 intelligent probe, launched from Earth and recovered by them while wandering in outer space. The real Voyager 1 and 2 probes, was launched in the late 70s and destined to get lost in interstellar space, after passing around the outer planets from which they sent us images, but also sounds.

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Music

Acousmatic Music

V’ger (2009)
Technical Doc
Listening (stereo reduction from original quad – MP3 256 bps – Dur 7’30”)

Lo Spazio fra le Pietre (2008)
Technical Doc
Listening (stereo reduction from original quad – MP3 256 bps – Dur 7’30”)

That Goodbye (2002)
Technical Doc
Listening (MP3 256 bps – Dur 11’10”)

Wires (1984)
1st prize at the national Electroacoustic Musica competition “Città di Abbadia S. Salvatore 1985”
Technical Doc
Listening (MP3 256 bps – Dur 10’15”)

Winter Leaves (1980/81)
Mention at the Bourges 9th International Electroacoustic Music Awards
Technical Doc
Listening (MP3 128 bps – Dur 8’30”)

Ambient Music

Morning Grill (1980) – for piano & delay loop – Mauro Graziani piano
Technical Doc
Listening (MP3 128 bps – Dur ~38′)

Live

Disgraziani (1982) – for electric guitar, analog synth, electronic devices & delay loop
Mauro Graziani AKS synth, electronic devices, loop control
Roberto ‘Zoo’ Zorzi electric guitar, devices
Technical Doc
Listening (MP3 192 bps – Dur ~22′)

S.N.O.W. – Zar di tutti gli artropodi

sea scorpion (eurypterid) Jaekelopterus rhenaniae | Ancient ...Come ultimo post dell’anno, dedichiamo questa lunga improvvisazione, che sa di insetti e di palude devoniana, allo Jaekelopterus rhenaniae, il più grande artropode (insieme all’Arthropleura) che abbia mai mosso le chele sul nostro pianeta, circa 390 milioni di anni fa.

Al di là della dedica, questo è un altro brano in cui accostiamo alle sonorità sintetiche dei veri suoni di insetti che il sottoscritto ha pazientemente raccolto e pulito per una installazione fatta a Mantova l’estate scorsa. Questi suoni sono stati campionati, trasposti varie ottave in basso e rallentati, per portare in evidenza la loro struttura complessa che sfugge se li ascoltiamo alla velocità e alla frequenza a cui gli insetti li emettono e costituiscono l’ossatura della prima parte e il foreground della seconda.

Lo Spazio tra le Pietre

sonogramma

I composed Lo Spazio tra le Pietre (The Space between the Stones) for the “Music and Architecture” event, organized by the Bonporti Conservatory of Trento and Riva del Garda on 18/10/2008.

From my point of view, the relationships between music and architecture do not end with the important question of designing places for music, but have deeper aspects that certainly affect the composition and reach its fruition.
If, on the one hand, a building exists statically in space, it cannot be appreciated in its entirety without a time interval. Its global form is never evident in its entirety, not even from above. It is formed in the memory of those who approached it from many sides and saw its shape get lost, while the construction details and then the materials become gradually more evident. Similarly, a piece of music statically exists in some form of notation and unfolds over time. The temporal listening gradually highlights the internal structure, the constitutive elements and the details.
Thus, it is possible to think of a piece of music as a static object and a building as a dynamic structure. But it is from a compositional point of view that the analogies become closer.

When I work with fully synthetic sounds that don’t derive from any real sound, as in the case of this piece, I generally follow a top-down approach. At first I imagine a shape, often in spatial terms and then I build the materials and methods with which to make it.
Thus, as in architecture, for me composing a piece means building the basic materials starting from the minimum components and modulating the temporal and spatial void that separates them, trying to assemble them in a coherent environment.

The parameters I manipulate, as in instrumental music, are temporal and spatial, but, unlike instrumental music, they extend to the microscopic level. Thus, the manipulation of time does not stop at the lengths of the notes, but goes down to the attack and decay times of the individual components of each sound (the partial harmonics or inharmonics). Similarly, on a spatial level my intervention is not limited to the interval, which determines the character of the harmonic relations, but goes as far as the distance between the partials that form a single sound, determining, to a certain extent, its timbre.

The point, however, is that, in my work, methods are much more important than materials. Indeed, even the materials themselves, in the end, derive from the methods. My problem, in fact, is not writing a sequence of sounds and develop it, but to generate a surface, a “texture”, having a precise perceptive value.
In fact, this is texture music. Even when you think you are hearing a single sound, you actually hear at least 4/5 of them. And I’m not talking about partials, but about complex sounds, each of which has from a minimum of 4 partials, up to a maximum of about 30. For example, the initial G #, which comes from nothing and is then surrounded by other notes ( FA, Bb, FA #, A) is made up of 8 sounds with very little difference in pitch changing every 0.875 seconds. This creates the perception of a single sound, but with a certain type of internal movement.

Texture music, micro-polyphony that moves far below the threshold of base 12 temperament. In fact, here I work with an octave divided into 1000 equal parts and in certain points of the piece thousands of complex sounds coexist simultaneously to generate a single ” crash “.
It follows that it is not possible to write such a “score” by hand. I have personally designed and programmed a compositional software called AlGen (AlgorithmicGeneration) through which I drive the masses and the computer generates the detail (the single sounds).
AlGen already existed in 1984 and had been used to compose Wires, to which this piece owes a lot, but, while at that time it was just a routine block linked to the Music360 synthesis program by Barry Vercoe (the direct ancestor of today’s CSound), for this occasion it has been completely rewritten and is a software in its own right. In current version it incorporates various probabilistic distributions, serial methods, linear and non-linear algorithms to better control the generated surfaces and above all their evolution.

Nonetheless, AlGen does not incorporate any form of “intelligence”. It does not make decisions based on harmony, context, etc. It is a blind executor of orders. It generate values from a probabilistic set or computes functions and generates notes, but fortunately it does not think and decide. What it deals with are pure numbers and it doesn’t even know if it is calculating durations, densities or frequencies.

Lo Spazio tra le Pietre was composed in my studio in September – October 2008 and synthesized in 4 channels by CSound. Synthesis algorithm: simple FM.
CSound score generated by the AlGen assisted composition software written by the author.

The whole piece is thought of as a spatial structure. Its skyline is evident in the sonogram at the top of the page and its structure. as an alternation of shapes, full and empty, is clearly visible in the enlargement of a fragment of about 1 minute (below, as usual you can click on the images to enlarge them).

Mauro Graziani – Lo Spazio tra le Pietre (The Space between the Stones) (2008), stereo reduction from original quad

sonogramma frammento

S.N.O.W. – Camminando sul filo interdentale

A more usual track from S.N.O.W. Totally improvised and called “Walking on the dental floss”

S.N.O.W. – Walking on the dental floss – mp3

S.N.O.W.: An Unusual Dream

An unusual track in the S.N.O.W. production based on a looped and tonal arpeggio with streams of sound moving above

  • S.N.O.W. – An Unusual Dream – mp3

S.N.O.W. – Driving the Storm

Nuova improvvisazione in duo nata durante un temporale estivo.

A new improvisation born in the midst of a summer storm.

S.N.O.W. is
Federico Mosconi: electric guitar, various effect processing
Mauro Graziani: Max/MSP laptop

Driving the Storm

Dancing in the S.N.O.W. with Tanks

Dancing in the S.N.O.W. with Tanks (danzando nella neve con carri armati) è un altro brano del nostro duo che accosta le vibrazioni delle campanine ortodosse a sonorità di tipo industriale.
Il titolo viene da un mio antico ricordo: quello di un monastero ortodosso con intorno un parco, la neve alta, il vento e il fruscio dei passi della gente che si avvia verso la chiesa mentre diverse campanine suonano ripetutamente creando un sottofondo continuo, ma fuori, subito al di là del parco, si muovono carri armati.
Alla fine, quando i carri hanno preso posizione e i soldati entrano nel parco, io e la mia interprete siamo gli unici rimasti fuori ed è calata una pace minacciosa, ma sensibile, tanto che anche i soldati avanzano lentamente, attenti a non fare rumore…
(ciò non toglie che immediatamente dopo sequestrano la mia macchina fotografica e riducono la pellicola a un groviglio di plastica accartocciata)

NB: con la banda ridotta degli schifosissimi altoparlantini del computer se ne sente metà (forse meno). Mancano i bassi e gli acuti estremi e sia le fasce continue che gli intermezzi rumoristici perdono completamente di profondità. Sorry.

S.N.O.W. is
Federico Mosconi: electric guitar, various effect processing
Mauro Graziani: Max/MSP laptop

Dancing in the S.N.O.W. with Tanks