Playing the building

Playing the Building is a sonic project by ex-Talking Head David Byrne that came to London in 2009. You could sit down at an “antique organ” and hit whatever keys or chords your heart desired—but you wouldn’t be producing notes.

You would instead trigger a “series of devices,” as Byrne describes them: hammers and dampers distributed throughout the building in which you sat. Distant windowpanes and metal cross-beams, hooked up to wires, would begin to vibrate, tap, and gong. Imagine someone like this sitting in the darkness beneath Manhattan, causing haunted musics and unexplained knocks inside rooms and abandoned buildings around the city. Now, even urban infrastructure will be musicalized.

LRAD

The LRAD (Long Range Acoustic Device) can emit a tone higher than the normal human threshold of pain. It was used for the first time in the USA in Pittsburgh during the time of G20 summit on September 24-25th, 2009.

By the way, a good book about it: Sonic Warfare – Sound, Affect, and the Ecology of Fear by Steve Goodman (MIT Press, see also this review on Rhizome).

Bio Circuit – a wearable soundscape

This video depicts the collaborative wearable technology project of Bio Circuit in action. Bio Circuit was created at Emily Carr University by Industrial Design student Dana Ramler, and MAA student Holly Schmidt.

Bio Circuit is a vest that provides a form of bio feedback using data from the wearer’s heart rate to determine what “sounds” they hear through the speaker embedded in the collar of the garment. The wearer places the heart rate monitor around the ribcage, resting against the skin and close to the heart. An MP3 audio player embedded in the vest plays the audio track related to that specific heart rate. The audio tracks are soundscapes mixed from a range of ambient sounds. If the wearer’s heart rate is low, the soundscape will reflect a quiet natural area with sounds such as water, birds and insects. If the wearer has a high heart rate then they will hear a cacophony of urban sounds such as people talking and traffic.

Bio Circuit stems from our concern for ethical design and the creation of media-based interactions that reveal human interdependence with the environment. With each beat of the heart, Bio Circuit connects the wearer with the inner workings of their body. In this sense the garment functions like other biofeedback devices that use sensors to provide a person with information about their physiological state. With Bio Circuit, we are proposing that these kinds of devices could extend a person’s awareness to include the environment.

visit danaramler.com for more information

From Vimeo

Alien Safe???

Last week the Conservatorium (the public school of music here in Italy) where I work in Trento, bought a new mixer for the electronic music studio. It’s a Mackie 1640i with ADC/DAC included, so you can connect 16 in and 16 out to your computer through a single firewire cable (no more wires, wow!).

Looking at the box, I saw the usual set of icons (this side up, fragile, keep dry, etc), but there was one more. A single icon featuring the Jarod face and saying ALIEN SAFE.

ALIEN SAFE???

Here it is. Click the images to enlarge.

icons alien safe

inudge

A better ToneMatrix with a drum, more instruments and melodic lines to play with. Have fun here.

140 chars of music

A twitter. An SMS. That’s the challenge. Writing a piece of electronic digital music using only 140 chars of code.

It started as a curious project, when live coding enthusiast and Toplap member Dan Stowell started tweeting tiny snippets of musical code using SuperCollider. Pleasantly surprised by the reaction, and “not wanting this stuff to vanish into the ether” he has recently collated the best pieces into a special download for The Wire‘s online readership here.

Of course, to satisfy such a constraint, you need a very compact programming language and SuperCollider is the best choice (see also here). It is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists and artists working with sound. For some background, see SuperCollider described by Wikipedia.

You can listen to all the pieces or download the whole album on this page and also look at the code snippets here. Note that many of these pieces are actually generative, so if you have a working SuperCollider environment and re-run the source code you get a new (i.e. slightly different) piece of music.

Some excerpts:

The artists notes are here.

Speaking of Music: Pierre Boulez

February 16, 1986.

Charles Amirkhanian interviews Pierre Boulez and Andrew Gerzso as part of the Speaking of Music series. Boulez discusses the pros and cons of microtonal music, spatial music, as well as delving into the technical details of his latest work, “Répons”.

From Internet Archive

Symphonies of the Planets 1

coverIn the August and September 1977, two Voyager spacecraft were launched to fly by and explore the great gaseous planets of Jupiter and Saturn.
Voyager I, after successful encounters with the two, was sent out of the plane of the ecliptic to investigate interstellar space.
Voyager II’s charter later came to include not only encounters with Jupiter (1979) and Saturn (1981), but also appointments with Uranus (1986) and Neptune (1989).
The Voyagers are controlled and their data returned through the Deep Space Network, a global spacecraft tracking and communications system operated by the JPL for NASA.

Although space is a virtual vacuum, this does not mean there is no sound in space. Sound does exist as electronic vibrations. The especially designed instruments on board of the Voyagers performed special experiments to pick up and record these vibrations, all within the range of human hearing.

These recordings come from a variety of different sound environments, e.g. the interaction of the solar wind with the planet’s magnetosphere; electromagnetic field noise; radio waves bouncing between the planet and the inner surface of the atmosphere, etc.

In 1993 NASA published excerpts from these recordings in a set of 5 CD (30 minutes each) called Symphonies of the Planets (now out of print).

This is the CD 1.

ToneMatrix

tonematrixAndate a sperimentare questo giochino, tanto semplice quanto ipnotico.

Si tratta di un semplice sintetizzatore di onde sinusoidali pilotato da un sequencer a 16 passi in forma di matrice.

Cliccate la matrice per inserire una nota, ricliccate per cancellarla. La posizione basso-alto corrisponde all’altezza. Purtroppo non è possibile controllare la dinamica e nemmeno il metronomo, così come non si può cambiare la scale su cui sono distribuite le altezze. Ciò nonostante è difficile smettere.

Il tutto è basato su AudioTool, un insieme di strumenti, realizzati in Flash, per generare musica su internet.

Programmato da André Michelle.

Segnalato da Vinz.

Frequenze di taglio degli MP3

La qualità di un MP3 dipende in gran parte dal codificatore. Le specifiche, infatti, dicono cosa fare, ma non come farlo (a differenza della decodifica, che invece è un processo puramente meccanico). Proprio per questo, un codificatore di bassa qualità è riconoscibile ascoltando persino un brano a 320 kbit/s. Ne consegue che non ha senso parlare di qualità di ascolto di un brano di 128 kbit/s o 192 kbit/s senza un riferimento al codec utilizzato. Una buona codifica MP3 a 128 kbit/s prodotta da un buon codificatore produce un suono migliore di un file MP3 a 192 kbit/s codificato con uno scarso codificatore.

I test, come quello del post precedente, sono eseguiti con L.A.M.E. (Lame Ain’t MP3 Encoder) che è riconosciuto come uno dei migliori (forse il migliore per compressione da 128 in su).

Proprio LAME ci dà le frequenze di taglio ai vari livelli di compressione. Nel processo di codifica, viene attivata una serie di filtri per la suddivisione del segnale in bande che si ferma a una altezza diversa per ciascun bitrate. La porzione di segnale che eccede l’ultima banda viene eliminata con un filtro passabasso che inizia la sua attenuazione a una certa frequenza (inizio in tabella) e taglia completamente oltre un certo livello (fine in tabella).

È possibile anche disattivare il suddetto filtro (c’è una opzione in LAME), tuttavia facendolo si rischiano artefatti identificabili, di solito, come un certo tipo di effetto che assomiglia un po’ ad un flanger (si sente spesso nell’audio dei film rippati e troppo compressi).

Ecco la tabella:

kbps area di taglio: inizio, fine
128 16538 Hz – 17071 Hz
160 17249 Hz – 17782 Hz
192 18671 Hz – 19205 Hz
224 19383 Hz – 19916 Hz
256 19383 Hz – 19916 Hz
320 20094 Hz – 20627 Hz

La tabella si legge così: per es. nel caso di 128 kbps, l’attenuazione delle frequenze inizia a 16538 Hz e aumenta fino a 17071 Hz, oltre i quali tutto viene eliminato. Quindi, in astratto, anche l’MP3 a 320 è sensibilmente inferiore alla qualità CD. Naturalmente qualcuno potrebbe dire che le frequenze oltre i 20 KHz difficilmente si sentono per una combinazione di qualità dell’impianto audio e orecchie dell’ascoltatore.

In realtà, come ha fatto osservare Angelo nel commento al post precedente, è un problema di educazione all’ascolto:

A test given to new students by Stanford University Music Professor Jonathan Berger showed that student preference for MP3 quality music has risen each year. Berger said the students seem to prefer the ‘sizzle’ sounds that MP3s bring to music.[27]
Others have reached the same conclusion, and some record producers have begun to mix music specifically to be heard on iPods and mobile phones.[28]
However, the study was criticized for being a short-term A/B test, which does not reflect the listeners preferences when they listen to music for prolonged periods.[29]
[wikipedia]

[27][28][29] sono riferimenti bibliografici citati in wikipedia. Cliccate i numeri per andare agli articoli. Il primo è l’articolo di Berger, gli altri sono commenti. Credo che dovremmo iniziare una seria riflessione sui cambiamenti delle modalità di ascolto sia della musica che dei suoni naturali.