Playing the Building is a sonic project by ex-Talking Head David Byrne that came to London in 2009. You could sit down at an “antique organ” and hit whatever keys or chords your heart desired—but you wouldn’t be producing notes.
You would instead trigger a “series of devices,” as Byrne describes them: hammers and dampers distributed throughout the building in which you sat. Distant windowpanes and metal cross-beams, hooked up to wires, would begin to vibrate, tap, and gong. Imagine someone like this sitting in the darkness beneath Manhattan, causing haunted musics and unexplained knocks inside rooms and abandoned buildings around the city. Now, even urban infrastructure will be musicalized.
The Ocean of Light project explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light.
Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke the essence of character and movement. Autonomous entities engage in a playful dance, negotiating the material properties of a fluid surface.
The Ocean of Light project is a collaborative research venture, led by Squidsoup and supported by the Technology Strategy Board (UK). Partners include Excled Ltd and De Montfort University. Additional support and resources have been provided by Oslo School of Architecture and Design (Norway), Massey University, Wellington (New Zealand) and Centre for Electronic Media Art, Monash University (Aus).
Squidsoup is a digital arts group specialising in immersive interactive installations within physical 3D space. Their work combines sound, light, physical space and virtual worlds to produce immersive and emotive headspaces. They explore the modes and effects of interactivity, looking to make digital experiences where meaningful and creative interaction can occur.
The Ghostvillage Project was created over 3 days on the west coast of Scotland. 6 artists – Timid, Remi/Rough, System, Stormie Mills, Juice 126, Derm – were given free reign to paint in an abandoned 1970s village. Working together on huge collaborative walls and individually in hidden nooks and crannies all over the site the artists realised long held dreams and were inspired by the bleakness and remoteness of the site. Drawing on the history of the village the artists’ stated intent on completion of the project was to populate the Ghostvillage with the art and characters that it deserved.
A music video which was derived from the visuals for the Insen Live Tour of Alva Noto & Ryuichi Sakamoto where it was generated in realtime and shown on a LED Screen on the stage.
The same music as soundtrack of a video showing the City of Berlin seen from the window of a train.
Ballentine the bird is a digital drawing about 20,000 pixels tall and 30,000 pixels wide (roughly 20×30 feet @72ppi). She was drawn using one-pixel wide scribble lines colored red, yellow, blue, white, and black. Because she is so big, I’ve used the OpenLayers mapping API (similar to Google Maps) to allow zoom and scrolling features.
The concept behind the drawing is based on the idea that digital images can be infinite in size. Drawing her entirely of one-pixel wide lines (labor-intensive) is an attempt on my part to undermine the idea that drawing on the computer is merely a shortcut. She was drawn in Photoshop using a Wacom tablet.
Open Culture has compiled a list of 100 free movies online. There were 100 in 2009. Today there are more than 4,000 Includes masterwoks by Eisenstein, Huston, Hitchcock, Wilder, Kazan, Kurosawa, Lang, Leone and others. Some movies are for U.S. viewers only.
Brazilian artist Nele Azevedo created hundreds of sitting figures out of ice. The installation lasted until the last one melted in the heat of the day. Impressive.